Fix incorrect utility call signature#1422
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March 27, 2024 12:22
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Thanks! Looks good to me :-)
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Ack, there's a conflict now from merging PR #1409. Can you please rebase it? Thanks! |
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Thank you! |
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Cherry-picked for 4.1 in PR #1411 |
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Cherry-picked for 4.2 in PR #1410 |
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The alternative method would be to change the bindings from:
godot-cpp/binding_generator.py
Line 2054 in a62f633
To:
But I don't see any reason to pass this argument here, and this is strictly internal, so I think this is the simplest and cleanest solution, I have tested both methods and they both work correctly
See: