miss argument#1421
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I think the solution is instead to change this godot-cpp/binding_generator.py Line 2054 in a62f633 To: function_call += "internal::_call_utility_ret_obj(_gde_function, nullptr"Like this: godot-cpp/binding_generator.py Line 1774 in a62f633 |
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Made a fix for this by removing the argument from the method entirely as it's never used and isn't depended on, will open a PR |
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UtilityFunctions::instance_from_id crash