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Updates Brazil (heretic sacrifice zone) to have lanterns + convergence point#20592
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cowbot92 wants to merge 28 commits intoyogstation13:masterfrom
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Updates Brazil (heretic sacrifice zone) to have lanterns + convergence point#20592cowbot92 wants to merge 28 commits intoyogstation13:masterfrom
cowbot92 wants to merge 28 commits intoyogstation13:masterfrom
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who knew
gojo bros
Co-authored-by: Molti <108117184+Moltijoe@users.noreply.github.com>
Co-authored-by: Molti <108117184+Moltijoe@users.noreply.github.com>
Co-authored-by: Molti <108117184+Moltijoe@users.noreply.github.com>
probably
we're getting big brained now
Co-authored-by: tattax <71668564+tattax@users.noreply.github.com>
Co-authored-by: tattax <71668564+tattax@users.noreply.github.com>
accidentally forgot to update this
there was another PR about it, how did I fuck this up so much
first map yay
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Dont merge this until #20558 gets merged 'cause I apparently am stupid and did it on the same branch |
Aquizit
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Oct 12, 2023
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Aquizit
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This PR has changes to the lavaland syndie base for some reason.
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I fucked this up so good even im impressed (I have better ideas) |
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Document the changes in your pull request
Added several (a lot) of lanterns for light in Brazil, that place is dark and spooky which is good, but my god is it hard to find the exits if you don't bring a torch.
Adds several shade mobs for a bit of flare, and so that it's not so lonely if you're the only one.
Why is this good for the game?
Light is good, although I'll defer to Theos if he thinks the changes are bad, since it is his original map.
Testing
Yes, there are now lanterns, and they work.
Changelog
🆑
rscadd: Adds lanterns to brazil (to see)
rscadd: Adds shades to brazil
/:cl: