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[AI] [READY] Minor AI Revamp Tweaks#12919
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SomeguyManperson merged 35 commits intomasterfrom Dec 25, 2021
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What does this... do, exactly? |
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Backend changes and bug fixes |
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You do realize the module isn't consumed right? It drops like the reboot module |
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wait, i am a moron, the password is an alternative to logging in regularly |
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My explanation may have been a bit wacky. After building a NEW console you NEED the password to be able to use it. After this you can log in normally OR use the password and notify everyone. This is so traitors without emags can unlock the console. |
…duction for testing. Fixed air becoming "stale"
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Adds a version of the freeminer cyborg firmware board to the oldstation. This will allow oldstation to create 2 borgs without panel access restrctions
Fixes some verbs being inaccessible as the AI.
You can now use lawboards on MMIs and Posibrains to set what laws they should use when they become an AI. Does NOT work for borgs. Examine to see the loaded lawset.
Fixed HUD being disabled when reentering shell.
Increased server heat production more than 2x
Making a new AI control console requires a password. This password is displayed on a plaque in the RDs office. You must be next to the plaque to read the code.
You use it on any new consoles to enable login. You can also use it as a one time password to login to the console after, this forces a renewal of the code and notifies everyone of your location and ID name.
You can print a new code through the comms console. Printing a new code will also cancel all other old codes that exist. It does NOT disable all previously logged in consoles.
Fixes hot air produced by machines not merging with the rest of the room if there weren't vents siphoning the room.
Adds 15 ticks of grace period for expansion busses.
Adds the ability to use the malf upgrade by hitting the AI control console with it and selecting an AI. The console needs to be unlocked to do this.
Made the AI machinery able to be deconstructed.
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