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Borgs get a different interaction with laser pointers (Removes Hard Stun)#11800
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Borgs get a different interaction with laser pointers (Removes Hard Stun)#11800
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Bibby0110
reviewed
Jul 18, 2021
| if(prob(effectchance * diode.rating)) | ||
| S.flash_act(affect_silicon = 1) | ||
| S.Paralyze(rand(100,200)) | ||
| var/mob/living/silicon/robot/R = S |
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Probably want to cut this line and change the var/mob/living/silicon/S = target on line 119 to var/mob/living/silicon/robot/S = target
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Made it a bit more powerful then it was by disabling modules too |
adamsong
approved these changes
Jul 31, 2021
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Borgs get a different interaction with laser pointers (Removes Hard Stun)
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tweak: Removes hard stun from laser pointers for borgs
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