I am a systems-focused developer specializing in Memory Hooking, Reverse Engineering and Network Interception. I spend my time exploring the boundaries of the Windows OS, from process injection and manual hooking to high-performance inter-process communication.
Note: All projects are for educational purposes and security research.
🚀 Active Project: wow-lil-helper
Status: 🟢 Active / Stable
A high-performance framework for real-time process injection and engine-interoperability within complex gaming environments
- Automation Suite: Tools for repetitive gameplay tasks, Direct3D visualization and combat efficiency.
- Optimized: Built to run smoothly without dropping your FPS.
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- Winsock Network Interceptor (C) — ✅ Stable
- Real-time network interception and payload manipulation, uses custom ASM hooks and file-mapped ring buffers.
- WowAccountManager — ✅ Stable
- WowBgFilter — ✅ Stable
- Network interception & Inter-Process Communication utility for monitoring and managing real-time World of Warcraft Battleground queues.
All my work is licensed under AGPL 3.0. I believe in open, transparent software—if you use or modify my code, keep it open!
📫 Connect with me: Email Address



