Mechanical engineering student with a love for coding.
Mostly Rust, plus Python and JavaScript.
I’m building and contributing across the Deadlock API ecosystem:
- deadlock-api/deadlock-api-rust — Game Data API
- deadlock-api/deadlock-api-ingest — Game Assets API
- deadlock-api/deadlock-api-ingest — public data ingestion
- deadlock-api/deadlock-api-tools — helper tools and scripts
- deadlock-api/openapi-clients — generated clients from OpenAPI specs
- Mechanical engineering student exploring systems, data, and performance.
- I enjoy building robust tooling, clean APIs, and automation around data flows.
- Rust first, but I’m comfortable in Python and JavaScript when it fits the job.
- Email: raimannma@outlook.de






