Adding first draft of PIP-0001 Anti Gaming#2
Conversation
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| #### What could further be done. | ||
| 1. Reduce max Hex for a Camellia as its the most commonly gamed. | ||
| * Motivation: Its an indoor flower, a hex is several city block, and its therefore not possible for a Camellia to cover more then 1 hex. |
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If a Camelia was at a crosssection of 3 hexes it could easily touch each hex.
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Yeah totally true, good point.
| 1. If a flower changes GPS location the flower wouldnt get any rewards for that day. | ||
| * Motivation: Moving a flower would have a fee (similar to Helium) but the fee would be a loss of rewards not something flower owner have to pay. | ||
| * Side effects: Possible GPS drift could cause rewards loss. Could be mitagted in post process of data. | ||
| 2. Require uptime for flowers. This has already been discussed due this exploit but also from network availabilty point of view. Doesnt really solve the issue as USP could be used |
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Uptime doesn't have to be 0 or 1, it could be if uptime is 80% then they get 80% of rewards.
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I don't agree about % rewards this is a telecom data network, but I think we need to agree on what the threshold is. We should require certain availability X% to be reached. This will encourage network owners to install UPS, reliable internet connections etc
| #### What could further be done. | ||
| 1. If a flower changes GPS location the flower wouldnt get any rewards for that day. | ||
| * Motivation: Moving a flower would have a fee (similar to Helium) but the fee would be a loss of rewards not something flower owner have to pay. | ||
| * Side effects: Possible GPS drift could cause rewards loss. Could be mitagted in post process of data. |
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This should be dug into and tested before implementation. Some of the best implementations of hotspots are also going to be high up so we really need to make sure we're not dinging those.
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Yes for sure need to be tested.
Adding first draft of PIP-0001 Anti Gaming to start discussion and documentation