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GameJam2023

  • Implementation in Assets/Navigation

Runtime:

  • Click on the plane. If a path exists, the shortest path is calculated. The capsule will cut corners by raycasting to attempt to skip unnecessary vertex visits.
  • Navigation "smoothing" can be toggled on the Player Component for previewing scene gizmos showing the true stair-stepped path navSmoothed

Edit time:

  • The NavManager object in the scene with the NavManager script on it stores the nav data for the scene and calculates paths.
  • The Bake Settings can be modified to adjust the size of the nav grid and the granularity of the grid.
  • The UI buttons control baking the data and running random path tests that are output in the log. image

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