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In the current code, line 497 checks if `item` is `null` or `undefined`.
However, `item` is guaranteed to be a non-null object or function at
that point.
* Lines 484/485 set `primitive` to `true` if `item` is null or
undefined.
* Line 486 skips line 497 if `primitive` is true (which it will always
be if `item` is null or undefined) and `properties` is undefined. So
the only way to get to line 497 when `item` is null or undefined is if
`properties` is specified.
* Line 494 skips line 497 if `primitive` is true (which it will always
be if `item` is null or undefined) and `properties` are specified
(which will always be the case or else this `else` block is skipped.)
Here are the current lines 484 through 497:
const primitive = item === null ||
(typeof item !== 'function' && typeof item !== 'object');
if (properties === undefined && primitive) {
hasPrimitives = true;
valuesKeyArray[i] = _inspect(item);
} else {
const keys = properties || ObjectKeys(item);
for (const key of keys) {
if (map[key] === undefined)
map[key] = [];
if ((primitive && properties) || !hasOwnProperty(item, key))
map[key][i] = '';
else
map[key][i] = item == null ? item : _inspect(item[key]);
This change removes the unnecessary ternary in that final line,
simplifying it to:
map[key][i] = _inspect(item[key]);
Collaborator
BridgeAR
approved these changes
Mar 25, 2019
targos
approved these changes
Mar 25, 2019
tniessen
approved these changes
Mar 25, 2019
mihalskiy
approved these changes
Mar 25, 2019
hiroppy
approved these changes
Mar 25, 2019
cjihrig
approved these changes
Mar 25, 2019
Collaborator
ZYSzys
approved these changes
Mar 26, 2019
Member
Author
|
Landed in 86517c9 |
Trott
added a commit
to Trott/io.js
that referenced
this pull request
Mar 28, 2019
In the current code, line 497 checks if `item` is `null` or `undefined`.
However, `item` is guaranteed to be a non-null object or function at
that point.
* Lines 484/485 set `primitive` to `true` if `item` is null or
undefined.
* Line 486 skips line 497 if `primitive` is true (which it will always
be if `item` is null or undefined) and `properties` is undefined. So
the only way to get to line 497 when `item` is null or undefined is if
`properties` is specified.
* Line 494 skips line 497 if `primitive` is true (which it will always
be if `item` is null or undefined) and `properties` are specified
(which will always be the case or else this `else` block is skipped.)
Here are the current lines 484 through 497:
const primitive = item === null ||
(typeof item !== 'function' && typeof item !== 'object');
if (properties === undefined && primitive) {
hasPrimitives = true;
valuesKeyArray[i] = _inspect(item);
} else {
const keys = properties || ObjectKeys(item);
for (const key of keys) {
if (map[key] === undefined)
map[key] = [];
if ((primitive && properties) || !hasOwnProperty(item, key))
map[key][i] = '';
else
map[key][i] = item == null ? item : _inspect(item[key]);
This change removes the unnecessary ternary in that final line,
simplifying it to:
map[key][i] = _inspect(item[key]);
PR-URL: nodejs#26906
Reviewed-By: Ruben Bridgewater <ruben@bridgewater.de>
Reviewed-By: Michaël Zasso <targos@protonmail.com>
Reviewed-By: Tobias Nießen <tniessen@tnie.de>
Reviewed-By: Yuta Hiroto <hello@hiroppy.me>
Reviewed-By: Colin Ihrig <cjihrig@gmail.com>
Reviewed-By: Yongsheng Zhang <zyszys98@gmail.com>
targos
pushed a commit
that referenced
this pull request
Mar 28, 2019
In the current code, line 497 checks if `item` is `null` or `undefined`.
However, `item` is guaranteed to be a non-null object or function at
that point.
* Lines 484/485 set `primitive` to `true` if `item` is null or
undefined.
* Line 486 skips line 497 if `primitive` is true (which it will always
be if `item` is null or undefined) and `properties` is undefined. So
the only way to get to line 497 when `item` is null or undefined is if
`properties` is specified.
* Line 494 skips line 497 if `primitive` is true (which it will always
be if `item` is null or undefined) and `properties` are specified
(which will always be the case or else this `else` block is skipped.)
Here are the current lines 484 through 497:
const primitive = item === null ||
(typeof item !== 'function' && typeof item !== 'object');
if (properties === undefined && primitive) {
hasPrimitives = true;
valuesKeyArray[i] = _inspect(item);
} else {
const keys = properties || ObjectKeys(item);
for (const key of keys) {
if (map[key] === undefined)
map[key] = [];
if ((primitive && properties) || !hasOwnProperty(item, key))
map[key][i] = '';
else
map[key][i] = item == null ? item : _inspect(item[key]);
This change removes the unnecessary ternary in that final line,
simplifying it to:
map[key][i] = _inspect(item[key]);
PR-URL: #26906
Reviewed-By: Ruben Bridgewater <ruben@bridgewater.de>
Reviewed-By: Michaël Zasso <targos@protonmail.com>
Reviewed-By: Tobias Nießen <tniessen@tnie.de>
Reviewed-By: Yuta Hiroto <hello@hiroppy.me>
Reviewed-By: Colin Ihrig <cjihrig@gmail.com>
Reviewed-By: Yongsheng Zhang <zyszys98@gmail.com>
targos
pushed a commit
that referenced
this pull request
Mar 29, 2019
In the current code, line 497 checks if `item` is `null` or `undefined`.
However, `item` is guaranteed to be a non-null object or function at
that point.
* Lines 484/485 set `primitive` to `true` if `item` is null or
undefined.
* Line 486 skips line 497 if `primitive` is true (which it will always
be if `item` is null or undefined) and `properties` is undefined. So
the only way to get to line 497 when `item` is null or undefined is if
`properties` is specified.
* Line 494 skips line 497 if `primitive` is true (which it will always
be if `item` is null or undefined) and `properties` are specified
(which will always be the case or else this `else` block is skipped.)
Here are the current lines 484 through 497:
const primitive = item === null ||
(typeof item !== 'function' && typeof item !== 'object');
if (properties === undefined && primitive) {
hasPrimitives = true;
valuesKeyArray[i] = _inspect(item);
} else {
const keys = properties || ObjectKeys(item);
for (const key of keys) {
if (map[key] === undefined)
map[key] = [];
if ((primitive && properties) || !hasOwnProperty(item, key))
map[key][i] = '';
else
map[key][i] = item == null ? item : _inspect(item[key]);
This change removes the unnecessary ternary in that final line,
simplifying it to:
map[key][i] = _inspect(item[key]);
PR-URL: #26906
Reviewed-By: Ruben Bridgewater <ruben@bridgewater.de>
Reviewed-By: Michaël Zasso <targos@protonmail.com>
Reviewed-By: Tobias Nießen <tniessen@tnie.de>
Reviewed-By: Yuta Hiroto <hello@hiroppy.me>
Reviewed-By: Colin Ihrig <cjihrig@gmail.com>
Reviewed-By: Yongsheng Zhang <zyszys98@gmail.com>
targos
pushed a commit
that referenced
this pull request
Mar 30, 2019
In the current code, line 497 checks if `item` is `null` or `undefined`.
However, `item` is guaranteed to be a non-null object or function at
that point.
* Lines 484/485 set `primitive` to `true` if `item` is null or
undefined.
* Line 486 skips line 497 if `primitive` is true (which it will always
be if `item` is null or undefined) and `properties` is undefined. So
the only way to get to line 497 when `item` is null or undefined is if
`properties` is specified.
* Line 494 skips line 497 if `primitive` is true (which it will always
be if `item` is null or undefined) and `properties` are specified
(which will always be the case or else this `else` block is skipped.)
Here are the current lines 484 through 497:
const primitive = item === null ||
(typeof item !== 'function' && typeof item !== 'object');
if (properties === undefined && primitive) {
hasPrimitives = true;
valuesKeyArray[i] = _inspect(item);
} else {
const keys = properties || ObjectKeys(item);
for (const key of keys) {
if (map[key] === undefined)
map[key] = [];
if ((primitive && properties) || !hasOwnProperty(item, key))
map[key][i] = '';
else
map[key][i] = item == null ? item : _inspect(item[key]);
This change removes the unnecessary ternary in that final line,
simplifying it to:
map[key][i] = _inspect(item[key]);
PR-URL: #26906
Reviewed-By: Ruben Bridgewater <ruben@bridgewater.de>
Reviewed-By: Michaël Zasso <targos@protonmail.com>
Reviewed-By: Tobias Nießen <tniessen@tnie.de>
Reviewed-By: Yuta Hiroto <hello@hiroppy.me>
Reviewed-By: Colin Ihrig <cjihrig@gmail.com>
Reviewed-By: Yongsheng Zhang <zyszys98@gmail.com>
BethGriggs
pushed a commit
that referenced
this pull request
Apr 5, 2019
In the current code, line 497 checks if `item` is `null` or `undefined`.
However, `item` is guaranteed to be a non-null object or function at
that point.
* Lines 484/485 set `primitive` to `true` if `item` is null or
undefined.
* Line 486 skips line 497 if `primitive` is true (which it will always
be if `item` is null or undefined) and `properties` is undefined. So
the only way to get to line 497 when `item` is null or undefined is if
`properties` is specified.
* Line 494 skips line 497 if `primitive` is true (which it will always
be if `item` is null or undefined) and `properties` are specified
(which will always be the case or else this `else` block is skipped.)
Here are the current lines 484 through 497:
const primitive = item === null ||
(typeof item !== 'function' && typeof item !== 'object');
if (properties === undefined && primitive) {
hasPrimitives = true;
valuesKeyArray[i] = _inspect(item);
} else {
const keys = properties || ObjectKeys(item);
for (const key of keys) {
if (map[key] === undefined)
map[key] = [];
if ((primitive && properties) || !hasOwnProperty(item, key))
map[key][i] = '';
else
map[key][i] = item == null ? item : _inspect(item[key]);
This change removes the unnecessary ternary in that final line,
simplifying it to:
map[key][i] = _inspect(item[key]);
PR-URL: #26906
Reviewed-By: Ruben Bridgewater <ruben@bridgewater.de>
Reviewed-By: Michaël Zasso <targos@protonmail.com>
Reviewed-By: Tobias Nießen <tniessen@tnie.de>
Reviewed-By: Yuta Hiroto <hello@hiroppy.me>
Reviewed-By: Colin Ihrig <cjihrig@gmail.com>
Reviewed-By: Yongsheng Zhang <zyszys98@gmail.com>
Merged
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In the current code, line 497 checks if
itemisnullorundefined.However,
itemis guaranteed to be a non-null object or function atthat point.
primitivetotrueifitemis null orundefined.
primitiveis true (which it will alwaysbe if
itemis null or undefined) andpropertiesis undefined. Sothe only way to get to line 497 when
itemis null or undefined is ifpropertiesis specified.primitiveis true (which it will alwaysbe if
itemis null or undefined) andpropertiesare specified(which will always be the case or else this
elseblock is skipped.)Here are the current lines 484 through 497:
This change removes the unnecessary ternary in that final line,
simplifying it to:
Checklist
make -j4 test(UNIX), orvcbuild test(Windows) passes