maxint/zbuffer-cpu
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Introduction
============
Scanline z-buffer algorithm in CPU, as a project of CG course
class CScanLine
{
public:
CScanLine(int _w, int _h, QImage *_img);
void setRenderTarget(int _w, int _h, QImage *_img);
// start create target
void begin(TargetType _type);
void end();
// input
void vertex3d(double _x, double _y, double _z);
void color3f(float _r, float _g, float _b);
// clear buffer
void clear(int _target, const Color4u& _c = Color4u(0,0,0,255), double _depth = 1.0);
// camera related operations, facade design model
void lookAt(const Vec3d& eye, const Vec3d& at, const Vec3d& up);
void perspective(double fovy, double aspect, double zNear, double zFar);
void frustum(double left, double right, double bottom, double top, double near, double far);
void ortho(double left, double right, double bottom, double top, double near, double far);
void setRenderState(int _state, int _val);
};