Make random faster by putting the innermost var last#6504
Merged
Conversation
By pulling constant additions outside of quadratics, we can shave off a few add instructions in the inner loop for random number generation, which uses a quadratic modulo 2^32 I also removed the !overflows predicates, because rules already fail to match if a fold overflows. New rules formally verified.
Member
Author
|
The new simplifier rules have been formally verified |
steven-johnson
approved these changes
Jan 4, 2022
Contributor
|
FWIW, the new simplification rules now cause errors of the form |
steven-johnson
added a commit
that referenced
this pull request
Jan 5, 2022
This reverts commit 0021165.
steven-johnson
added a commit
that referenced
this pull request
Jan 5, 2022
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
40% faster, and I fixed the issue where the low bits of our noise have a low period. This combined with #6506 makes it possible to generate low-bit-width-noise very cheaply for things like dithering.