Use LocalVector instead of std::vector#1841
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This was referenced Sep 9, 2025
Ivorforce
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Makes sense to me. I'm not aware of any risks / caveats of LocalVector over std::vector.
bruvzg
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Since we have engine container templates in godot-cpp it makes sense to use them (most of the std:: usage predate addition of templates).
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Thanks! |
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Cherry-picked for 4.5 in PR #1870 |
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Cherry-picked for 4.4 in PR #1871 |
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This removes (almost) all of the std::vector usage and replaces it with Godot's LocalVector.
There is still one place in
classes/wrapped.cppwhere std::vector is still used that I didn't want to mess with because it calls push_back during static initialization and the allocation function that LocalVector::push_back uses from the GDExtension API isn't registered yet. Reworking this to figure out a better time to call push_back didn't look too fun so I'm just going to leave it as is.I tested the build time difference with ClangBuildAnalyzer and got these results:
With these changes:
Executed in 103.10 secs
**** Time summary:
Compilation (1025 times):
Parsing (frontend): 1640.2 s
Codegen & opts (backend): 190.6 s
Without these changes
Executed in 106.30 secs
**** Time summary:
Compilation (1025 times):
Parsing (frontend): 1682.0 s
Codegen & opts (backend): 184.8 s