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Updated all variable names to use GODOT_ prefix#1583

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dsnopek merged 1 commit into
godotengine:masterfrom
enetheru:variable-rename2
Sep 18, 2024
Merged

Updated all variable names to use GODOT_ prefix#1583
dsnopek merged 1 commit into
godotengine:masterfrom
enetheru:variable-rename2

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@enetheru

@enetheru enetheru commented Sep 13, 2024

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This is after the symbol-visibility fixes, to bring the existing cache variables upto the same parity as scons.
It's extremely simple, just variable renames, docstrings, minor whitespace, and variable properties to match their expected content type. ie STRING to PATH and FILEPATH for the json api files. It makes no change to the control flow.

changed cache type for api file and api dir to FILEPATH and PATH respectively.
Minor whitespace.
docstring parity
@enetheru
enetheru marked this pull request as ready for review September 13, 2024 23:37
@enetheru
enetheru requested a review from a team as a code owner September 13, 2024 23:37
@enetheru

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Comparison Spreadsheet updated for this PR google doc

@dsnopek dsnopek left a comment

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Thanks!

I tested a few of the options on Linux with the make backend, and everything seemed to be working fine :-)

@dsnopek

dsnopek commented Oct 28, 2024

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Cherry-picked for 4.2 in PR #1631

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dsnopek commented Oct 28, 2024

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Cherry-picked for 4.3 in PR #1632

@enetheru
enetheru deleted the variable-rename2 branch November 23, 2024 03:40
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