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Fix sharing of typed arrays from constructor#1483

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dsnopek merged 1 commit into
godotengine:masterfrom
AThousandShips:arr_typed_fix
Jun 28, 2024
Merged

Fix sharing of typed arrays from constructor#1483
dsnopek merged 1 commit into
godotengine:masterfrom
AThousandShips:arr_typed_fix

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@AThousandShips

@AThousandShips AThousandShips commented Jun 6, 2024

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See:

Doesn't depend on the engine fix beyond approval of the approach, so if it looks good for this side I'm open for it being merged here first (only the compatibility expectations to consider)

@AThousandShips AThousandShips added bug This has been identified as a bug waiting for Godot PRs that can't be merged until an engine PR is merged first topic:gdextension This relates to the new Godot 4 extension implementation cherrypick:4.2 labels Jun 6, 2024
@AThousandShips AThousandShips added this to the 4.3 milestone Jun 6, 2024
@AThousandShips AThousandShips removed the waiting for Godot PRs that can't be merged until an engine PR is merged first label Jun 6, 2024
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AThousandShips marked this pull request as ready for review June 6, 2024 14:42
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AThousandShips requested a review from a team as a code owner June 6, 2024 14:42
@dsnopek

dsnopek commented Jun 10, 2024

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Thanks!

I think I'd prefer to wait until the Godot PR is merged first, because that'll mean the approach has gotten review from folks who understand this code better than me. :-)

@TokisanGames

TokisanGames commented Jun 26, 2024

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This PR fixes an issue with TypedArrays duplicating when retrieved from dictionaries #1508 with the official Godot 4.2.2-stable engine.

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Looks great to me! Just waiting on the Godot PR getting merged in order to merge this.

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AThousandShips requested a review from dsnopek June 28, 2024 11:45
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dsnopek merged commit 99926d8 into godotengine:master Jun 28, 2024
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AThousandShips deleted the arr_typed_fix branch June 28, 2024 12:28
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dsnopek commented Jul 17, 2024

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Cherry-picked for 4.2 in PR #1527

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dsnopek commented Jul 17, 2024

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Cherry-picked for 4.1 in PR #1529

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bug This has been identified as a bug topic:gdextension This relates to the new Godot 4 extension implementation

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TypedArray argument is copied

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