Remove "godot" namespace when binding global constants.#1351
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Thanks! Is this fixing a problem? Or, just removing the EDIT: Even though it might not be necessary, I think this change would have some knock on effects. The name that's passed to the macro ends up getting passed to |
This is the reason why I make this pr. Currently, if a bind a method |
dsnopek
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Ok, thanks, that makes sense!
It's always a good idea to include information about the motivation behind a PR. It's very helpful for reviewers :-)
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Thanks! |
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Cherry-picking to 4.2 in #1372 |
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Cherry-picking to 4.1 in #1373 |
Fix redundant prefix "godot." when binding method with godot's global constants.