Platform = Windows
Godot version = 4.0.2-stable
godot-cpp version = feaba55
Issue:
I'm trying to override _unhandled_input, but it crashes when trying to resolve the Ref<>.
void _unhandled_input(const Ref<InputEvent> &p_event) override { }

Reverting this commit fixes it. But I'm sure that something else breaks. :)
feaba55
@zhehangd @akien-mga
Platform = Windows
Godot version = 4.0.2-stable
godot-cpp version = feaba55
Issue:
I'm trying to override
_unhandled_input, but it crashes when trying to resolve the Ref<>.void _unhandled_input(const Ref<InputEvent> &p_event) override { }Reverting this commit fixes it. But I'm sure that something else breaks. :)
feaba55
@zhehangd @akien-mga