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fix: Vulkan shader gen binary path when not cross compiling#11149

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giladgd:vulkanShaderGenPathFix
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fix: Vulkan shader gen binary path when not cross compiling#11149
giladgd wants to merge 1 commit into
ggml-org:masterfrom
giladgd:vulkanShaderGenPathFix

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@giladgd

@giladgd giladgd commented Jan 8, 2025

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@github-actions github-actions Bot added Vulkan Issues specific to the Vulkan backend ggml changes relating to the ggml tensor library for machine learning labels Jan 8, 2025
@giladgd

giladgd commented Jan 8, 2025

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@ag2s20150909 Can you please check that this fix doesn't reintroduce the issue you were having with cross-compiling Vulkan?

@mtmcp

mtmcp commented Jan 9, 2025

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I don't think we need this PR after thinking about it more. The real problem we're dealing with is that when cross-compiling, vulkan-shaders-gen needs to be built using the build-system compiler. This PR does not address that and what we really need is to wrap up #10448! I will take a look at the node-llama-cpp setup and see if I have any issues.

@giladgd

giladgd commented Jan 9, 2025

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@bandoti I agree.

@giladgd giladgd closed this Jan 9, 2025
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