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patch-author-guide: more on locks in callbacks #824
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jpoimboe
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Apr 16, 2018
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side note: I think I'll post a livepatch RFC to get rid of patching modules before they're loaded, by creating patch module depencies on the target objects. It will make so many of these things easier... If it were accepted upstream (probably unlikely) then we could propose something similar for kpatch.ko.
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It would cut down the support/testing matrix... maybe saleable if it really simplifies the code.
One thing to consider -- modules can to fail their init (see #816 for example) if hardware is not in an expected state. This might be a very unlikely scenario, but the module dependencies would require all of those modules to successfully load before the kpatch module. Maybe not worrying about.
The weirdest thing I found about this feature (in livepatch context) was that a failing pre-patch callback had two different outcomes based on how it was called: If the kpatch module is loading, its failure would prevent the kpatch module from loading. If kpatch was already loaded and a module is loading, it would prevent the module from loading. Not completely crazy, but on the other hand, forces the patch writer to understand from which any particular callback will being made.
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Good point about modules failing their init due to missing HW. We should see how common that is, and figure out what to do about it. I get the sense that the vast majority of modules don't do that.