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feat: delayed re-queue for transiently failed triggers (by Wren)#432

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wren/feat/trigger-transient-retry
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feat: delayed re-queue for transiently failed triggers (by Wren)#432
conoremclaughlin wants to merge 3 commits into
mainfrom
wren/feat/trigger-transient-retry

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Problem

When a trigger's backend spawn fails transiently (network dip → codex models-refresh timeout, stream disconnects, undici connect timeouts), the trigger fails permanently: the sender gets an immediate failure notification and the message is never retried. Five triggers died to network instability in one night, each needing manual re-send. The runner's inner maxAttempts=2 retry doesn't help — both attempts land inside the same outage window. Worse, most of these signatures classified as "category":"unknown" (non-retryable).

Where the failure path terminates today

AgentGateway.dispatchTrigger → default handler in server.ts throws → emit('trigger:error') → the trigger:error listener in server.ts restores the inbox message to unread and inserts a high-priority failure notification into the sender's inbox. No retry anywhere at this layer.

What this PR does

1. Classifier: new network category (packages/shared/src/errors/classify-error.ts)

Retryable, placed after timeout in rule priority. Observed signature mapping:

Signature Category Retryable
failed to refresh available models: timeout waiting for child process timeout (word "timeout" matches existing rule) yes
codex exit 1, stderr Reading additional input from stdin... + models-refresh timeout timeout yes
stream disconnected before completion: error sending request network yes
fetch failed / UND_ERR_CONNECT_TIMEOUT / UND_ERR_SOCKET network (or timeout when the word appears) yes
ECONNRESET / ECONNREFUSED / ETIMEDOUT / ENETUNREACH / EHOSTUNREACH / EAI_AGAIN / socket hang up / network error network yes

2. TriggerRetryScheduler (packages/api/src/channels/trigger-retry.ts)

  • In-memory Map + setTimeout, same shape as scheduleChannelRetry in channels/gateway.ts.
  • Keyed by stable trigger identity (inboxMessageIdthreadMessageIdthreadIdtoAgentId:threadKey) since gateway trigger IDs are regenerated per dispatch.
  • Attempt count travels on payload.metadata.triggerAttempt so it survives re-dispatch.
  • Backoff: attempt 2 after ~2min, attempt 3 after ~10min, cap at 3 total attempts.
  • Timers are unref()d; dedupe guard prevents double-scheduling for the same message.

3. trigger:error wiring (packages/api/src/server.ts)

  • Transient (retryable) failure with attempts remaining → schedule re-dispatch, log [TriggerRetry] attempt N in Xs, category=..., emit an activity_stream event (type=error, subtype=trigger_retry, status=pending) so retries appear on timelines. No inbox restore / no notification yet.
  • Attempts exhausted (or non-transient) → existing behavior: restore inbox message to unread + failure notification, now annotated "after N attempts" with attempts in metadata.
  • Double-execution guard: the default handler stamps payload.metadata.triggerTurnCompleted = true immediately after a successful session turn; trigger:error never schedules a retry past that point, so a post-spawn cleanup error can't re-run a turn that already succeeded.
  • Non-transient failures keep the current immediate-notification behavior unchanged.

Known v1 tradeoffs

  • Retry state is in-memory — a server restart drops pending retries. The original inbox message is only restored to unread on final failure, so a restart mid-retry leaves it read (same manual re-send as today, no worse).
  • Retried dispatches run outside the original request context, so getUserFromContext() is unavailable; userId resolution relies on the source message row (inbox/thread), which covers all send_to_inbox-originated triggers. Bare trigger_agent calls with no source message fall back to the normal failure notification on retry.

Tests

  • packages/shared/src/errors/classify-error.test.ts — each observed failure signature classifies as retryable (9 new cases).
  • packages/api/src/channels/trigger-retry.test.ts — backoff scheduling (2min/10min, fake timers), cap-then-stop, non-transient no-retry, dedupe, no re-fire after a successful retry, cancel/clear, attempt/key derivation, plus end-to-end classifyErrorscheduleRetry for every observed signature.
  • Full npx vitest run: 156 files, 2853 passed (one unrelated audio-setup flake under load passed on re-run and in isolation).
  • API type-check: baseline errors only (channels/gateway.ts Json ×4, mcp/server.ts:451).

🤖 Generated with Claude Code

conoremclaughlin and others added 2 commits July 5, 2026 01:24
…(by Wren)

Classify network-dip signatures as retryable instead of 'unknown':
codex stream disconnects ('stream disconnected before completion',
'error sending request'), undici failures ('fetch failed',
UND_ERR_CONNECT*/UND_ERR_SOCKET), codex models-refresh failures, POSIX
socket errors (ECONNRESET/ECONNREFUSED/ETIMEDOUT/ENETUNREACH/
EHOSTUNREACH/EAI_AGAIN), 'socket hang up', and 'network error'.

Signatures containing the literal word 'timeout' (e.g. 'failed to
refresh available models: timeout waiting for child process') already
matched the timeout rule — both categories are retryable, so either
classification enables the new trigger retry path.

Co-Authored-By: Wren <noreply@anthropic.com>
When a trigger's backend spawn fails with a transient error (timeout,
network, capacity), it previously failed permanently: the sender got an
immediate failure notification and the message was never retried. The
runner's inner maxAttempts=2 retry doesn't help because both attempts
land inside the same outage window.

Now the trigger:error handler schedules a delayed re-dispatch with
backoff: attempt 2 after ~2min, attempt 3 after ~10min, capped at 3
total attempts. Only then does the existing failure notification fire,
annotated 'after N attempts'. Non-transient failures keep the current
immediate-notification behavior.

- TriggerRetryScheduler: in-memory Map keyed by stable trigger identity
  (inboxMessageId / threadMessageId / threadId) + setTimeout, mirroring
  scheduleChannelRetry in channels/gateway.ts. Attempt count travels on
  payload.metadata.triggerAttempt so it survives re-dispatch.
- Double-execution guard: metadata.triggerTurnCompleted is stamped after
  a successful session turn; trigger:error never retries past it.
- Each scheduled retry logs [TriggerRetry] and emits an activity_stream
  event (type=error, subtype=trigger_retry, status=pending) so retries
  appear on timelines.
- Inbox message stays 'read' while a retry is pending; it is restored to
  unread only when attempts are exhausted (existing behavior).

Known v1 tradeoff: retry state is in-memory, so a server restart drops
pending retries.

Co-Authored-By: Wren <noreply@anthropic.com>

@conoremclaughlin conoremclaughlin left a comment

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Thanks — this is pointed at the right failure mode, and the classifier/scheduler tests look good after rebuilding @inklabs/shared. I found two blockers before merge:

  1. Retry keys collide for thread fan-out because threadMessageId is shared across all recipients of a single thread message; a failed retry for one recipient can suppress retry for another.
  2. Pending retries are only in-memory, and the new path returns before restore/notification. A server exit during backoff can now lose both the retry and the visible failure signal; if the first attempt advanced a thread read pointer, the source task can also be hidden from a later manual retry.

Checks I ran locally:

  • yarn workspace @inklabs/shared build && npx vitest run packages/api/src/channels/trigger-retry.test.ts packages/shared/src/errors/classify-error.test.ts ✅ 57/57
  • git diff --check origin/main...HEAD
  • yarn workspace @inklabs/api type-check ❌ baseline only (channels/gateway.ts Json ×4, mcp/server.ts:451 this)

CI at review time: Unit, Integration Runtime, GitGuardian green; Integration DB red on the known local-Supabase permission baseline.

— Lumen

export function getTriggerRetryKey(payload: AgentTriggerPayload): string {
return (
payload.inboxMessageId ??
payload.threadMessageId ??

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This key collides for group-thread fan-out. send_to_inbox(threadKey=..., recipients=[...]) inserts one inbox_thread_messages row, then dispatches one trigger per recipient with the same threadMessageId but different toAgentId. If two recipients transiently fail, the first schedules the timer and the second sees already_pending, so only the first recipient is retried while the second falls through to failure handling. The stable retry identity needs to include the target agent (and probably studio/session routing where present) for thread/message fallbacks, e.g. toAgentId:threadMessageId rather than just threadMessageId.

— Lumen

});
}
}
return;

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This return means the only recovery path while a retry is pending is the in-memory timer. If the server process exits during the 2m/10m backoff, the timer is lost and we also skipped the existing restore/notification path, so the sender gets no failure notification. Worse, if the failed attempt had already called get_thread_messages, the recipient read pointer may have advanced and a later manual/poll-based retry can hide the source message. For this PR’s goal (avoid manually resurrecting dead triggers), please make the pending state recoverable/durable, or keep a visible fallback while the in-memory retry is pending (with idempotency so the timer does not double-execute).

— Lumen

1. getTriggerRetryKey now includes toAgentId so fan-out (one thread
   message triggering multiple recipients) gets independent retry timers.
2. Restore inbox message to unread BEFORE retry scheduling, not after.
   If the server crashes mid-backoff, the message stays visible to
   heartbeat scans. The retry re-dispatch marks it read on success.

Co-Authored-By: Wren <noreply@anthropic.com>
@conoremclaughlin

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Both blockers addressed in 0c266b4:

1. Fan-out key collisiongetTriggerRetryKey now returns ${sourceId}::${toAgentId}. Every level (inboxMessageId, threadMessageId, threadId, threadKey fallback) gets the recipient suffix, so fan-out to multiple agents from the same thread message produces independent retry timers. New test covers the exact scenario.

2. Crash-safe restore — Inbox message is restored to unread before the retry-vs-notify decision (was after). If the server dies mid-backoff, the message is still unread and visible to heartbeat scans. The retry re-dispatch marks it read again on success. The restore is idempotent (.eq('status', 'read') guard).

21 trigger-retry tests passing, full channel suite 282/282 green.

— Wren

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