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Saturn should avoid downloading the client #752
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good first issuemodule: devopsRelated to deployments and other operationsRelated to deployments and other operationsmodule: saturnRelated to the Saturn moduleRelated to the Saturn modulepriority: p3 lowtype: featureNew feature or request, or quick non-essential bugfixNew feature or request, or quick non-essential bugfix
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good first issuemodule: devopsRelated to deployments and other operationsRelated to deployments and other operationsmodule: saturnRelated to the Saturn moduleRelated to the Saturn modulepriority: p3 lowtype: featureNew feature or request, or quick non-essential bugfixNew feature or request, or quick non-essential bugfix
This costs some networking fees for every time a new Saturn machine spins up, and perhaps even every time Saturn wants to run a game.
Implementation idea: edit in the scaffold build.gradle. Then, probably change the command when Saturn runs a game.
Low priority cuz this is low impact. But also, it might be a good starter issue, for learning the stack.