[WEB] WebGPU Codegen#14048
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junrushao merged 1 commit intoapache:mainfrom Feb 20, 2023
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junrushao
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Feb 20, 2023
| int bits = arg.dtype().bits(); | ||
| PrimExpr res; | ||
| if (arg.dtype().is_float() && (bits == 16 || bits == 32)) { | ||
| res = topi::fast_erf_float_expr(arg, bits); |
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i know it's from some legacy impl of metal, but can we structure the folder slightly better to avoid depending on topi? i.e. moving this method to tir instead.
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Thanks for the comment, reorganized to remove topi dep
This PR provide an implementation of WebGPU codegen. Previously we relied on SPIRV codegen for WebGPU, which is deprecated in favor of the WGSL shading language. Pass limited testing on elementwise via chrome. Likely we will do future iterations. Also cleans up some legacy code organization in intrinsics.
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This PR provide an implementation of WebGPU codegen. Previously we relied on SPIRV codegen for WebGPU, which is deprecated in favor of the WGSL shading language. Pass limited testing on elementwise via chrome. Likely we will do future iterations. Also cleans up some legacy code organization in intrinsics.
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This PR provide an implementation of WebGPU codegen. Previously we relied on SPIRV codegen for WebGPU, which is deprecated in favor of the WGSL shading language. Pass limited testing on elementwise via chrome.
Likely we will do future iterations.