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Units should have a list of persistent effects, that can tick, and modify them somehow #12

@quintenpalmer

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@quintenpalmer

Like Buffs and Debuffs where they can:

  • Increase someones strength
  • Reduce someones armor
  • Make slower
  • Take damage every turn
  • Take damage when someone moves
  • Take take extra fire damage
  • Immunity to (certain) damage

These are just a few examples.

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