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74 changes: 40 additions & 34 deletions Editor/LTCGI_Controller.cs
Original file line number Diff line number Diff line change
Expand Up @@ -62,6 +62,8 @@ public partial class LTCGI_Controller : MonoBehaviour
public bool HasDynamicScreens = false;
public bool HasCylinders = false;

private static bool MigrationChecked = false;

public void OnEnable()
{
if (PrefabUtility.IsPartOfPrefabAsset(this.gameObject)) return;
Expand Down Expand Up @@ -92,43 +94,47 @@ public void OnEnable()
public static void MigratoryBirdsDontMigrateAsMuchAsWeDoButThisFunctionWillTakeCareOfItNonetheless()
{
var hasChanges = false;
if (!AssetDatabase.IsValidFolder("Assets\\_pi_"))
{
AssetDatabase.CreateFolder("Assets", "_pi_");
hasChanges = true;
}
if (!AssetDatabase.IsValidFolder("Assets\\_pi_\\_LTCGI"))
{
AssetDatabase.CreateFolder("Assets\\_pi_", "_LTCGI");
hasChanges = true;
}
if (!AssetDatabase.IsValidFolder("Assets\\_pi_\\_LTCGI\\Shaders"))
{
AssetDatabase.CreateFolder("Assets\\_pi_\\_LTCGI", "Shaders");
hasChanges = true;
}
if (!File.Exists("Assets\\_pi_\\_LTCGI\\Shaders\\LTCGI.cginc"))
if (MigrationChecked == false)
{
File.WriteAllText("Assets\\_pi_\\_LTCGI\\Shaders\\LTCGI.cginc", "#include \"Packages\\at.pimaker.ltcgi\\Shaders\\LTCGI.cginc\"");
hasChanges = true;
}
if (!AssetDatabase.IsValidFolder("Assets\\_pi_"))
{
AssetDatabase.CreateFolder("Assets", "_pi_");
hasChanges = true;
}
if (!AssetDatabase.IsValidFolder("Assets\\_pi_\\_LTCGI"))
{
AssetDatabase.CreateFolder("Assets\\_pi_", "_LTCGI");
hasChanges = true;
}
if (!AssetDatabase.IsValidFolder("Assets\\_pi_\\_LTCGI\\Shaders"))
{
AssetDatabase.CreateFolder("Assets\\_pi_\\_LTCGI", "Shaders");
hasChanges = true;
}
if (!File.Exists("Assets\\_pi_\\_LTCGI\\Shaders\\LTCGI.cginc"))
{
File.WriteAllText("Assets\\_pi_\\_LTCGI\\Shaders\\LTCGI.cginc", "#include \"Packages\\at.pimaker.ltcgi\\Shaders\\LTCGI.cginc\"");
hasChanges = true;
}

// god I hate this part, Unity dumb dumb
if (!AssetDatabase.IsValidFolder("Assets\\Gizmos"))
{
AssetDatabase.CreateFolder("Assets", "Gizmos");
hasChanges = true;
}
if (!File.Exists("Assets\\Gizmos\\LTCGI_Screen_Gizmo.png"))
{
File.Copy("Packages\\at.pimaker.ltcgi\\LTCGI_Screen_Gizmo.png", "Assets\\Gizmos\\LTCGI_Screen_Gizmo.png", true);
hasChanges = true;
}
// god I hate this part, Unity dumb dumb
if (!AssetDatabase.IsValidFolder("Assets\\Gizmos"))
{
AssetDatabase.CreateFolder("Assets", "Gizmos");
hasChanges = true;
}
if (!File.Exists("Assets\\Gizmos\\LTCGI_Screen_Gizmo.png"))
{
File.Copy("Packages\\at.pimaker.ltcgi\\LTCGI_Screen_Gizmo.png", "Assets\\Gizmos\\LTCGI_Screen_Gizmo.png", true);
hasChanges = true;
}

if (hasChanges)
{
Debug.Log("LTCGI Migration took place, refreshing asset database");
AssetDatabase.Refresh();
if (hasChanges)
{
Debug.Log("LTCGI Migration took place");
}

MigrationChecked = true;
}
}

Expand Down