⚠ This project has been archived.
There will be no more feature updates nor bug fixes. If someone would like to continue developing this project, feel free to fork this repositoty!
This repository contains a heavily work-in-progress project aiming to provide a language extension for the OpenGL Shading Language.
This project is targeting GLSL 450 & 460 initially, but there are plans to support older versions in the future, including but not limited to 110, 300 es, 330 and 410.
An extension for Visual Studio Code is available on the marketplace.
⚠ Current state of functionality: Basic semantic highlighting and syntax diagnostics reporting. Advanced support for macro expansion and conditional compilation.
| Folder | Contents |
|---|---|
/glast |
A library for parsing GLSL, specifically created for this project |
/client |
The client extension for Visual Studio Code |
/server |
The Language Server Protocol implementation |
/docs |
Project documentation |
/build |
Build & release scripts |
For instructions on how to build the project for debugging or release purposes, see /build/Instructions.md.
Contributions are always welcome, be it code, tests, documentation or bug reports, feature requests, etc. For help, please file an issue.
See each individual project for its license.