MSL: Treat pointer to vector as scalar type when bitcasting#2452
Merged
HansKristian-Work merged 1 commit intoKhronosGroup:mainfrom Mar 10, 2025
Merged
MSL: Treat pointer to vector as scalar type when bitcasting#2452HansKristian-Work merged 1 commit intoKhronosGroup:mainfrom
HansKristian-Work merged 1 commit intoKhronosGroup:mainfrom
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cdavis5e
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Mar 3, 2025
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The change itself looks good, but needs a test case.
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Can confirm this fixes the shader issue I had, thanks! |
Otherwise, they will be misregarded as vectors and can be used in as_type, which does not support pointer type as destination.
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I added a test case taken from the original bug report. It's a little bit long but glslang doesn't generate the spirv I want and I'm not proficient enough to edit raw spirv assembly. |
cdavis5e
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Mar 4, 2025
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LGTM, FWIW. But, I lack authority to merge changes to this repo. H-K tends to be away from this project for long periods. You'll have to wait till he gets back--and he may have feedback of his own.
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Seems correct, but it's using the wrong way to check for is_pointer. It's also done "wrong" in the surrounding code, so I'll just fix that as a follow-up. |
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Otherwise, they will be misregarded as vectors and can be used in as_type, which does not support pointer type as destination.
Fixes #2451