What does it mean for a 3D Scene to have a background?
https://en.wikipedia.org/wiki/Skybox_(video_games)
Can we use the same properties for Canvases as for Scenes?
Suggestion:
{
"backgroundCanvas": {
"id": "https://example.org/canvas/background/black",
"type": "Canvas",
"backgroundColor": 256
}
}
{
"backgroundColor": 256
}
But how do you render a bounded 2D Canvas as the background to an unbounded space?
And for backgroundColor is that identical to just providing an alternative to a uniform default black? Or is there something else happening?
What does it mean for a 3D Scene to have a background?
https://en.wikipedia.org/wiki/Skybox_(video_games)
Can we use the same properties for Canvases as for Scenes?
Suggestion:
But how do you render a bounded 2D Canvas as the background to an unbounded space?
And for backgroundColor is that identical to just providing an alternative to a uniform default black? Or is there something else happening?