Hi everyone 👋
First of all, thank you very much for your interest and support for EmbodiedGen.
To make EmbodiedGen a more practical product for interactive 3D sim scene generation, we need your voice to ensure we focus on what matters most to you.
📝 Feedback Template
1. Your role
(e.g., Researcher, Student, Algorithm Engineer, 3D Artist...)
2. What features of EmbodiedGen do you use most often?
(e.g., Image/Text-to-3D real physical asset generation, Texture generation, Background Scene generation, Interactive Scene(layout) generation, Asset format convertion ...)
3. What is your primary use case?
(e.g., Research prototyping, simulation / benchmark building, dataset generation for RL / imitation learning, 3D content for AR/VR creation, Other (please specify)...)
4. What features are missing or urgent for you?
(e.g., Faster generation speed, more realistic geometry or textures, better support for [Specific Simulator]...)
5. Any suggestions for future development?
(e.g., Research flexibility, large-scale data generation, product-level usability, sim-ready 3D asset library, documentation improvements, ..)
We will carefully review every comment and use them to prioritize our upcoming features. Thanks again for your time and feedback!
Hi everyone 👋
First of all, thank you very much for your interest and support for EmbodiedGen.
To make EmbodiedGen a more practical product for interactive 3D sim scene generation, we need your voice to ensure we focus on what matters most to you.
📝 Feedback Template
1. Your role
2. What features of EmbodiedGen do you use most often?
3. What is your primary use case?
4. What features are missing or urgent for you?
5. Any suggestions for future development?
We will carefully review every comment and use them to prioritize our upcoming features. Thanks again for your time and feedback!