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engine: load worldspawn separately from other map data#1692

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illwieckz wants to merge 1 commit intofor-0.56.0/syncfrom
illwieckz/worldspawn/sync
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engine: load worldspawn separately from other map data#1692
illwieckz wants to merge 1 commit intofor-0.56.0/syncfrom
illwieckz/worldspawn/sync

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@illwieckz
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@illwieckz illwieckz commented Jul 6, 2025

Make possible to load the worldspawn separately from other map data.

It's related to me trying to implement native sRGB support:

I'm afraid we have to know if the rendering should use sRGB/linear conversions before rendering anything else from the UI, including the map loading menu itself.

Because right now, at the time we know the map requires sRGB/linerar conversion, the UI is already created.

I'm not sure what I'm doing is right, but this is the problem I attempt to solve.

See on client side:

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This seems unneeded for now.

@illwieckz illwieckz closed this Jul 26, 2025
@illwieckz illwieckz deleted the illwieckz/worldspawn/sync branch July 26, 2025 21:27
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