Move some classes around for PushBuffer#1682
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VReaperV merged 1 commit intoDaemonEngine:masterfrom Jun 24, 2025
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This was referenced Jun 23, 2025
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slipher
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Jun 23, 2025
| void UpdateShaderProgramUniformLocations( GLShader* shader, ShaderProgramDescriptor* shaderProgram ) const; | ||
| }; | ||
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| class GLUniform |
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gl_shader.h is GPL licensed while GLMemory.h is BSD
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But the only thing that was moved there was added on afterwards, it wasn't part of the original code.
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Oops I though GLUniform was being pulled out, but it only moved within the file.
slipher
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Jun 23, 2025
| void UpdateShaderProgramUniformLocations( GLShader* shader, ShaderProgramDescriptor* shaderProgram ) const; | ||
| }; | ||
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| class GLUniform |
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Oops I though GLUniform was being pulled out, but it only moved within the file.
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Requires #1681
Move
GLBufferand its derivatives toGLMemoryto avoid circular includes.Also moved
GLUniformbeforeGLShaderManagerbecause its definition will be required there forPushBuffer.