feat: automated RC release pipeline with .unitypackage build and E2E tests#405
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Kobikg78 wants to merge 8 commits into
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feat: automated RC release pipeline with .unitypackage build and E2E tests#405Kobikg78 wants to merge 8 commits into
Kobikg78 wants to merge 8 commits into
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After both E2E jobs pass, build regular and strict .unitypackage artifacts using Unity 6000 on macOS and commit them to the release branch — replacing the manual local build step. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Build .unitypackage first, then run iOS E2E, then Android E2E. Matches the manual process: artifact built before testing. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Both iOS and Android E2E workflows now: 1. Delete test-app/Assets/AppsFlyer 2. Import the built .unitypackage before building the test app This tests the actual artifact that will be shipped to customers. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Both iOS and Android E2E workflows now import the built .unitypackage into the repo root project (not test-app), matching the UPM local reference in test-app/Packages/manifest.json (file:../../Assets/AppsFlyer). Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
…d E2E Avoids Unity license activation inside Docker for the import step. A .unitypackage is a tar.gz archive — extract directly on the runner using pathname metadata to restore files to their correct paths. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Tar extraction of .unitypackage omits Tests/ and Mac/ folders that exist in the release branch, leaving git in a dirty state. Setting allowDirtyBuild: true lets game-ci proceed regardless. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
game-ci runs Docker internally and doesn't inherit the runner's login session. Pass registryUrl/Username/Password so it can pull from GHCR. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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Summary
build-packagejob to RC pipeline that builds both regular and strict.unitypackageartifacts before E2E runs.unitypackageinto the repo root (matching UPM local reference intest-app/Packages/manifest.json)Test plan
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