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LimitBreak Mentorship Program

Unreal Engine Horror Game Prototype

This is an ongoing Unreal Engine 5 horror game project I'm building as a portfolio piece. The focus is on solidifying game programming fundamentals, applying design patterns, and maintaining clean coding practices. It began as part of a mentorship program I joined last year.

This is a collaborative project made possible thanks to the supervision of Dmitry Galenko as part of the LimitBreak Mentorship program.


Learning

  • Game Programming Patterns: State machines, component-driven design, Event-Driven Gameplay, modular AI, OOP Principles.
  • Code Quality: Emphasis on readable, maintainable code with consistent standards.
  • Version Control using Git and Fork Feature branches are used to keep development organised and traceable.

Active Branches

Branch Description
main Default branch. Stable base for merging completed features.
core/Player-FSM Core state machine logic for player character behaviour.
feature/animation-system Working on animation blueprint integration and system modularity.
feature/enemy/ai-behaviour Implementing enemy decision-making and perception systems.
feature/enemy/base-setup Basic enemy actor structure, movement, and detection groundwork.
greyboxing/guest-house Level greyboxing for an early playable environment using the Prologue in Resident Evil 7 as a base (guest house area).
health Health component logic — shared between player and enemies.

To-Do / Roadmap

  • Gas Integration

Thanks for checking out the project! 🙌

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LimitBreak Project developed using Unreal Engine 5.3.2

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