Fix palette resolution#605
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The LayerProp palette lookup was gated on the *filter* attribute instead of the *palette* attribute -- the filter checks from the line above were copy-pasted verbatim. As a result, any LayerProp with an empty filter but a real palette never resolved its palette table: paletteTable stayed NULL and the layer fell back to the merc's shade table. The most visible victim is the heli fast-rope arrival layer (filter="" palette="hats"): rendered with the merc palette, the rope's pixel indices (45-81, 166-172) hit the merc's unreplaced orange/red glow ramp instead of the rope's own tan/green, painting orange specks along the rope. Testing the palette attribute restores the intended "hats" palette and the correct rope colours; it also fixes any other empty-filter layers. Co-Authored-By: Claude Opus 4.7
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The LayerProp palette lookup was gated on the filter attribute instead of the palette attribute -- the filter checks from the line above were copy-pasted verbatim. As a result, any LayerProp with an empty filter but a real palette never resolved its palette table: paletteTable stayed NULL and the layer fell back to the merc's shade table.
The most visible victim is the heli fast-rope arrival layer (filter="" palette="hats"): rendered with the merc palette, the rope's pixel indices (45-81, 166-172) hit the merc's unreplaced orange/red glow ramp instead of the rope's own tan/green, painting orange specks along the rope. Testing the palette attribute restores the intended "hats" palette and the correct rope colours; it also fixes any other empty-filter layers.
Co-Authored-By: Claude Opus 4.7