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Copy pathPlayer.cpp
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178 lines (153 loc) · 5.46 KB
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#include"Player.h"
int abso(int num){
if(num<0){
return -num;
}
return num;
}
PlayerStats::PlayerStats(int goals, int cards, int id): m_goals(goals),
m_cards(cards),
m_playerId(id){}
PlayerStats PlayerStats::operator-(const PlayerStats& playerStats)const{
return PlayerStats(m_goals-playerStats.m_goals, playerStats.m_cards - m_cards, m_playerId-playerStats.m_playerId);
}
bool operator>(const PlayerStats& player1, const PlayerStats& player2){
if(player1.m_goals > player2.m_goals){
return true;
}
if(player1.m_goals < player2.m_goals){
return false;
}
if(player1.m_cards < player2.m_cards){
return true;
}
if(player1.m_cards > player2.m_cards){
return false;
}
return(player1.m_playerId > player2.m_playerId);
}
bool operator<(const PlayerStats& player1, const PlayerStats& player2){
return !(player1 > player2);
}
bool operator==(const PlayerStats& player1, const PlayerStats& player2){
return(player1.m_playerId == player2.m_playerId);
}
bool operator!=(const PlayerStats& player1, const PlayerStats& player2){
return !(player1==player2);
}
Player::Player(int playerId, int teamId, int gamesPlayed, int goals, int cards, bool goalKeeper):m_playerId(playerId),
m_gamePlayed(gamesPlayed),
m_goals(goals),
m_cards(cards),
m_goalKeeper(goalKeeper),
m_team_ptr(nullptr),
m_previousInRank(nullptr),
m_nextInRank(nullptr){}
int Player::getId() const{
return m_playerId;
}
void Player::addGames(int newGames){
m_gamePlayed+= newGames;
}
int Player::getNumGames() const{
return m_gamePlayed;
}
void Player::addGoals(int newGoals){
m_goals+= newGoals;
}
int Player::getGoals() const{
return m_goals;
}
void Player::addCards(int newCards){
m_cards+= newCards;
}
int Player::getCards() const{
return m_cards;
}
bool Player::isGoalKeeper() const{
return m_goalKeeper;
}
void Player::updatePreviousAndNextInRank(AVL<PlayerStats, Player*>& rankedTree){
PlayerStats keyInRankedTree(m_goals, m_cards, m_playerId);
Player* previousInRank = m_previousInRank;
Player* nextInRank = m_nextInRank;
m_previousInRank = rankedTree.getPreviousInorder(keyInRankedTree);
m_nextInRank = rankedTree.getNextInorder(keyInRankedTree);
if(m_previousInRank){
m_previousInRank->setNextInRank(this);
}
if(m_nextInRank){
m_nextInRank->setPreviousInRank(this);
}
if(previousInRank && (!m_previousInRank||m_previousInRank->m_playerId != previousInRank->m_playerId)){
previousInRank->m_nextInRank = nextInRank;
}
if(nextInRank && (!m_nextInRank || m_nextInRank->m_playerId != nextInRank->m_playerId)){
nextInRank->m_previousInRank = previousInRank;
}
}
PlayerStats Player::getStats()const{
return PlayerStats(m_goals, m_cards, m_playerId);
}
void Player::setPreviousInRank(Player* player){
m_previousInRank = player;
}
void Player::setNextInRank(Player* player){
m_nextInRank = player;
}
Player* Player::getPreviousInRank() const{
return m_previousInRank;
}
Player* Player::getNextInRank() const{
return m_nextInRank;
}
PlayerStats Player::getPlayerStats()const{
return PlayerStats(m_goals, m_cards, m_playerId);
}
void Player::setTeam(Team* teamPtr) {
m_team_ptr = teamPtr;
}
Team *Player::getTeam() {
return m_team_ptr;
}
int Player::getClosest() {
Player* playerNext= getNextInRank();
Player* playerPrevious= getPreviousInRank();
if(!(playerNext) && !(playerPrevious)){
return 0;
}
if(!playerNext){
return playerPrevious->getId();
}
if(!playerPrevious){
return playerNext->getId();
}
if(abso(m_goals - playerPrevious->getGoals()) < abso(playerNext->getGoals() - m_goals)){
return playerPrevious->getId();
}
if(abso(m_goals - playerPrevious->getGoals()) > abso(playerNext->getGoals() - m_goals)){
return playerNext->getId();
}
if(abso(m_cards - playerNext->getCards()) < abso(playerPrevious->getCards() - m_cards))
{
return playerNext->getId();
}
if(abso(m_cards - playerNext->getCards()) > abso(playerPrevious->getCards() - m_cards))
{
return playerPrevious->getId();
}
if(abso(m_playerId - playerPrevious->getId()) > abso(playerNext->getId() - m_playerId) ){
return playerNext->getId();
}
if(abso(m_playerId - playerPrevious->getId()) < abso(playerNext->getId() - m_playerId )){
return playerPrevious->getId();
}
if(playerNext->getId()>playerPrevious->getId()){
return playerNext->getId();
}
else{
return playerPrevious->getId();
}
// return (playerNext->getStats()-this->getStats() > this->getStats()-playerPrevious->getStats())?
// playerPrevious->getId() : playerNext->getId();
}