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Player.cs
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73 lines (55 loc) · 1.57 KB
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using System;
namespace AdapterPattern
{
internal abstract class Player
{
public abstract void Attact();
public abstract void Defend();
}
internal class Forwards : Player
{
private readonly string _name;
public Forwards(string name) => _name = name;
public override void Attact()
{
Console.WriteLine($"前锋 {_name} attact");
}
public override void Defend()
{
Console.WriteLine($"前锋 {_name} defend");
}
}
internal class Guards : Player
{
private readonly string _name;
public Guards(string name) => _name = name;
public override void Attact()
{
Console.WriteLine($"后卫 {_name} attact");
}
public override void Defend()
{
Console.WriteLine($"后卫 {_name} defend");
}
}
internal class ForeignGuards
{
private readonly string _name;
public ForeignGuards(string name) => _name = name;
public void 进攻()
{
Console.WriteLine($"后卫 {_name} 进攻");
}
public void 防守()
{
Console.WriteLine($"后卫 {_name} 防守");
}
}
internal class Translator : Player
{
private readonly ForeignGuards _foreignGuards;
public Translator(string name) => _foreignGuards = new ForeignGuards(name);
public override void Attact() => _foreignGuards.进攻();
public override void Defend() => _foreignGuards.防守();
}
}