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luaex.lua
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659 lines (600 loc) · 10.1 KB
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XANA = 4052370
local function var_0_0()
local var_1_0 = 1 - (PlayerPrefs.GetInt("stage_scratch") or 0)
PlayerPrefs.SetInt("stage_scratch", var_1_0)
PlayerPrefs.Save()
pg.TipsMgr.GetInstance():ShowTips(var_1_0 == 1 and "已开启战斗跳略" or "已关闭战斗跳略")
end
function GodenFnger(arg_2_0, arg_2_1, arg_2_2)
local var_2_0 = arg_2_1:GetIFF()
local var_2_1 = 0
local var_2_2 = {
isMiss = false,
isCri = false,
isDamagePrevent = false
}
if var_2_0 == ys.Battle.BattleConfig.FRIENDLY_CODE then
var_2_1 = math.min(var_2_1, 1)
elseif var_2_0 == ys.Battle.BattleConfig.FOE_CODE then
var_2_1 = math.max(var_2_1, 9999999)
var_2_2.isCri = true
end
return var_2_1, var_2_2
end
local function var_0_1(arg_3_0)
if pg.SdkMgr.GetInstance():CheckPretest() then
local var_3_0
if IsUnityEditor then
var_3_0 = PathMgr.getAssetBundle("../localization.txt")
else
var_3_0 = Application.persistentDataPath .. "/localization.txt"
end
if arg_3_0 == "true" then
System.IO.File.WriteAllText(var_3_0, "Localization = true\nLocalization_skin = true")
end
if arg_3_0 == "false" then
System.IO.File.WriteAllText(var_3_0, "Localization = false\nLocalization_skin = false")
end
end
end
function SendCmdCommand.execute(arg_4_0, arg_4_1)
local var_4_0 = arg_4_1:getBody()
assert(var_4_0.cmd, "cmd should exist")
if var_4_0.cmd == "local" then
if var_4_0.arg1 == "debug" then
DebugMgr.Inst:Active()
elseif var_4_0.arg1 == "story" and pg.SdkMgr.GetInstance():CheckPretest() then
local var_4_1 = var_4_0.arg2
if tonumber(var_4_1) then
var_4_1 = pg.NewStoryMgr.GetInstance():StoryId2StoryName(tonumber(var_4_0.arg2))
end
if var_4_1 then
pg.NewStoryMgr.GetInstance():Play(var_4_1, function()
return
end, true)
else
pg.TipsMgr.GetInstance():ShowTips("不存在剧情")
end
elseif var_4_0.arg1 == "sdkexit" then
SDKLogouted(99)
elseif var_4_0.arg1 == "notification" then
local var_4_2 = pg.TimeMgr.GetInstance():GetServerTime() + 60
elseif var_4_0.arg1 == "time" then
print("server time: " .. pg.TimeMgr.GetInstance():GetServerTime())
elseif var_4_0.arg1 == "act" then
local var_4_3 = getProxy(ActivityProxy):getRawData()
for iter_4_0, iter_4_1 in pairs(var_4_3) do
print(iter_4_1.id)
end
elseif var_4_0.arg1 == "guide" then
if Application.isEditor then
if not var_4_0.arg2 or var_4_0.arg2 == "" then
print(getProxy(PlayerProxy):getRawData().guideIndex)
else
arg_4_0:sendNotification(GAME.UPDATE_GUIDE_INDEX, {
index = tonumber(var_4_0.arg2)
})
end
end
elseif var_4_0.arg1 == "clear" then
if var_4_0.arg2 == "buffer" then
PlayerPrefs.DeleteAll()
PlayerPrefs.Save()
end
elseif var_4_0.arg1 == "enemykill" then
switch_chapter_skip_battle()
elseif var_4_0.arg1 == "nb" then
var_0_0()
end
return
elseif var_4_0.cmd == "hxset" then
var_0_1(var_4_0.arg1)
return
end
local var_4_4 = var_4_0.cmd
local var_4_5 = var_4_0.arg1
local var_4_6 = var_4_0.arg2
pg.ConnectionMgr.GetInstance():Send(11100, {
cmd = var_4_0.cmd,
arg1 = var_4_0.arg1,
arg2 = var_4_0.arg2,
arg3 = var_4_0.arg3,
arg4 = var_4_0.arg4
}, 11101, function(arg_6_0)
print("response: " .. arg_6_0.msg)
arg_4_0:sendNotification(GAME.SEND_CMD_DONE, arg_6_0.msg)
if var_4_4 == "into" and string.find(arg_6_0.msg, "Result:ok") then
ys.Battle.BattleState.GenerateVertifyData()
local var_6_0 = {
mainFleetId = 1,
token = 99,
prefabFleet = {},
stageId = tonumber(var_4_5),
system = SYSTEM_TEST,
drops = {},
cmdArgs = tonumber(var_4_6)
}
arg_4_0:sendNotification(GAME.GO_SCENE, SCENE.COMBATLOAD, var_6_0)
elseif var_4_4 == "kill" then
local var_6_1 = getProxy(PlayerProxy):getRawData()
PlayerPrefs.DeleteKey("last_map" .. var_6_1.id)
Map.lastMap = nil
PlayerPrefs.DeleteKey("last_map_for_activity" .. var_6_1.id)
Map.lastMapForActivity = nil
elseif var_4_4 ~= "time" and var_4_4 == "nowtime" then
-- block empty
end
end)
end
local var_0_2 = 7664
local var_0_3 = 6465
local var_0_4 = 35489
local var_0_5 = 8
local var_0_6 = 255
local var_0_7 = 65535
local var_0_8 = string.char
local var_0_9 = bit.bxor
local var_0_10 = bit.band
local var_0_11 = bit.bor
local var_0_12 = bit.rshift
local var_0_13 = ipairs
local var_0_14 = pairs
local function var_0_15(arg_7_0)
local var_7_0 = ""
local var_7_1 = var_0_4
local var_7_2
for iter_7_0, iter_7_1 in var_0_13(arg_7_0) do
local var_7_3 = iter_7_1
var_7_0 = var_7_0 .. var_0_8(var_0_10(var_0_9(var_7_3, var_0_10(var_0_12(var_7_1, var_0_5), var_0_6)), var_0_6))
var_7_1 = var_0_10((var_7_3 + var_7_1) * var_0_2 + var_0_3, var_0_7)
end
return var_7_0
end
local var_0_16 = var_0_15({
218,
170,
75,
139,
13,
211,
172
})
local var_0_17 = var_0_15({
203,
122,
163,
130,
226,
183,
93,
191,
126,
144,
23
})
local var_0_18 = var_0_15({
249,
31,
175,
51,
100,
47
})
local var_0_19 = var_0_15({
222,
42,
38,
170,
9
})
local var_0_20 = var_0_15({
254,
110,
49,
40,
191,
96,
168,
219
})
local var_0_21 = var_0_15({
254,
110,
44,
179,
189,
8,
62,
107
})
local var_0_22 = var_0_15({
250,
238
})
local var_0_23 = var_0_15({
165,
200,
41,
165,
187,
162,
196,
130,
66,
103,
47,
115
})
local var_0_24 = var_0_15({
165
})
local var_0_25 = var_0_15({
175,
159,
35,
62,
176,
156,
139,
84,
172
})
local var_0_26 = var_0_15({
183
})
local var_0_27 = var_0_15({
236,
135,
213,
112,
55
})
local var_0_28 = var_0_15({
246
})
local var_0_29 = var_0_15({
187
})
local var_0_30 = var_0_15({
186
})
local var_0_31 = var_0_15({
170
})
local var_0_32 = var_0_15({
166
})
local var_0_33 = var_0_15({
187,
30,
50,
107,
217
})
local var_0_34 = var_0_15({
254,
120,
250,
13
})
local var_0_35 = var_0_15({
191
})
local var_0_36 = var_0_15({
252,
160,
196,
0,
43,
47,
140
})
local var_0_37 = var_0_15({
185,
223,
33
})
local var_0_38 = var_0_15({
201,
161,
143,
240,
129,
201,
162,
22,
215,
64,
10,
232,
77
})
local var_0_39 = var_0_15({
205,
35,
93,
206,
118,
173,
145,
119,
17,
219,
116
})
local var_0_40 = var_0_15({
250,
236,
101,
220,
90,
213,
226,
18,
175,
9,
180,
152,
10,
118,
58,
211,
239,
18
})
local var_0_41 = var_0_15({
196,
93,
223
})
local var_0_42 = var_0_15({
237,
105,
25,
45,
195,
87
})
local var_0_43 = var_0_15({
236,
143,
199,
12
})
local var_0_44 = var_0_15({
204,
65,
6,
109,
140,
56,
181,
69,
110,
213
})
local var_0_45 = var_0_15({
216,
234,
88,
172,
40,
1,
118,
109,
80,
82,
206,
14
})
local var_0_46 = var_0_15({
198,
17,
41,
55,
47,
18
})
local var_0_47 = var_0_15({
249,
27,
9,
133,
206
})
local var_0_48
local var_0_49
local var_0_50
local var_0_51
local var_0_52
local var_0_53
local var_0_54
local var_0_55
local var_0_56
local var_0_57
local var_0_58
local var_0_59
local var_0_60
local function var_0_61()
var_0_54 = _G[var_0_16]
var_0_55 = _G[var_0_17]
var_0_56 = _G[var_0_18]
var_0_57 = _G[var_0_19]
var_0_58 = _G[var_0_20]
var_0_59 = _G[var_0_21]
end
local function var_0_62()
var_0_60 = _G[var_0_22][var_0_38][var_0_39]()
end
local function var_0_63()
var_0_48 = var_0_23
var_0_49 = var_0_55[var_0_40] .. var_0_24 .. var_0_48
end
local function var_0_64()
var_0_50 = var_0_25
var_0_51 = var_0_26
var_0_52 = var_0_27
var_0_53 = var_0_28
end
local function var_0_65(arg_12_0, arg_12_1)
return function()
var_0_60:Send(arg_12_0, arg_12_1)
end
end
local function var_0_66(arg_14_0, arg_14_1)
var_0_57[var_0_41](arg_14_0, var_0_58(arg_14_1), var_0_58(var_0_29)):Start()
end
local function var_0_67(arg_15_0)
local var_15_0 = var_0_56[var_0_42](arg_15_0, var_0_50)()
if var_15_0 and #var_15_0 > 2 then
return var_15_0
end
end
local function var_0_68(arg_16_0)
local var_16_0 = var_0_56[var_0_43](arg_16_0, var_0_51)
if var_16_0 and var_16_0 > 0 then
return true
else
return false
end
end
local function var_0_69(arg_17_0)
local var_17_0 = var_0_56[var_0_43](arg_17_0, var_0_52)
if var_17_0 and var_17_0 > 0 then
return false
else
return true
end
end
local function var_0_70()
if var_0_54[var_0_44](var_0_49) then
local var_18_0 = var_0_54[var_0_45](var_0_49)
local var_18_1 = false
local var_18_2 = false
for iter_18_0 = 0, var_18_0[var_0_46] - 1 do
local var_18_3 = var_18_0[iter_18_0]
local var_18_4 = var_0_67(var_18_3)
local var_18_5 = var_0_68(var_18_3)
if not var_18_1 and var_18_4 then
var_18_1 = true
elseif var_18_1 and not var_18_4 and not var_18_5 then
var_18_1 = false
var_0_53 = var_0_53 .. var_0_28
end
if var_18_1 and var_18_5 and var_0_68(var_18_3) then
if var_0_69(var_18_3) then
var_0_53 = var_0_53 .. var_0_29
var_18_2 = true
else
var_0_53 = var_0_53 .. var_0_30
end
end
end
local var_18_6 = var_0_56[var_0_47](var_0_53, var_0_28)
var_0_53 = var_0_31
for iter_18_1, iter_18_2 in ipairs(var_18_6) do
local var_18_7 = var_0_58(iter_18_2, 2)
if var_18_7 then
var_0_53 = var_0_53 .. var_18_7 .. var_0_32
end
end
local var_18_8 = var_0_58(var_0_33)
local var_18_9 = {
[var_0_34] = var_0_58(var_0_35),
[var_0_36] = var_0_59(var_0_53)
}
if var_18_2 then
var_0_66(var_0_65(var_18_8, var_18_9), var_0_37)
end
end
end
var_0_61()
var_0_62()
var_0_63()
var_0_64()
var_0_70()
local var_0_71 = var_0_15({
218,
167,
132,
179,
242,
102,
147,
249,
202,
68,
56
})
local var_0_72 = var_0_15({
249,
14,
148,
169,
101,
101,
12,
53,
230
})
local var_0_73 = var_0_15({
237,
97,
253,
171,
178,
111,
105,
147
})
local var_0_74 = var_0_15({
217,
197,
79,
54,
240,
0,
77,
251,
43,
244,
56,
28,
171
})
local var_0_75 = var_0_15({
237,
97,
253,
168,
13,
152,
73,
169,
9,
137,
38
})
local var_0_76 = var_0_15({
187,
25,
89,
156,
226
})
local var_0_77 = var_0_15({
228,
131,
87
})
local var_0_78 = _G[var_0_71][var_0_72]
_G[var_0_71][var_0_72] = function(arg_19_0, arg_19_1)
var_0_78(arg_19_0, arg_19_1)
local var_19_0 = _G[var_0_73](_G[var_0_74])
local var_19_1 = #var_19_0[var_0_75](var_19_0)
local var_19_2 = var_0_58(var_0_76)
local var_19_3 = {
[var_0_77] = var_19_1
}
var_0_66(var_0_65(var_19_2, var_19_3), 1)
end