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make.py
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import os
import platform
import queue
import shutil
import subprocess
import sys
import threading
import time
import zipfile
def parse_argv():
options = {}
options['build'] = False
options['clean'] = False
options['unit_test'] = False
options['compiler'] = None
options['config'] = 'Release'
options['cpu'] = 'x64'
options['num_threads'] = 4
for i in range(1, len(sys.argv)):
value = sys.argv[i]
value_upper = value.upper()
if value == '-build':
options['build'] = True
if value == '-clean':
options['clean'] = True
if value == '-unit_test':
options['unit_test'] = True
# TODO: Refactor to use the form: -compiler=vs2015
if value == '-vs2015':
options['compiler'] = 'vs2015'
if value == '-vs2017':
options['compiler'] = 'vs2017'
if value == '-android':
if not platform.system() == 'Windows':
print('Android is only supported on Windows')
sys.exit(1)
options['compiler'] = 'android'
if value == '-clang4':
options['compiler'] = 'clang4'
if value == '-clang5':
options['compiler'] = 'clang5'
if value == '-clang6':
options['compiler'] = 'clang6'
if value == '-gcc5':
options['compiler'] = 'gcc5'
if value == '-gcc6':
options['compiler'] = 'gcc6'
if value == '-gcc7':
options['compiler'] = 'gcc7'
if value == '-gcc8':
options['compiler'] = 'gcc8'
if value == '-osx':
options['compiler'] = 'osx'
if value == '-ios':
options['compiler'] = 'ios'
# TODO: Refactor to use the form: -config=Release
if value_upper == '-DEBUG':
options['config'] = 'Debug'
if value_upper == '-RELEASE':
options['config'] = 'Release'
# TODO: Refactor to use the form: -cpu=x86
if value == '-x86':
options['cpu'] = 'x86'
if value == '-x64':
options['cpu'] = 'x64'
# Sanitize and validate our options
if options['compiler'] == 'android':
options['cpu'] = 'armv7-a'
if not platform.system() == 'Windows':
print('Android is only supported on Windows')
sys.exit(1)
if options['compiler'] == 'ios':
options['cpu'] = 'arm64'
if not platform.system() == 'Darwin':
print('iOS is only supported on OS X')
sys.exit(1)
return options
def get_cmake_exes():
if platform.system() == 'Windows':
return ('cmake.exe', 'ctest.exe')
else:
return ('cmake', 'ctest')
def get_generator(compiler, cpu):
if compiler == None:
return None
if platform.system() == 'Windows':
if compiler == 'vs2015':
if cpu == 'x86':
return 'Visual Studio 14'
else:
return 'Visual Studio 14 Win64'
elif compiler == 'vs2017':
if cpu == 'x86':
return 'Visual Studio 15'
else:
return 'Visual Studio 15 Win64'
elif compiler == 'android':
return 'Visual Studio 14'
elif platform.system() == 'Darwin':
if compiler == 'osx' or compiler == 'ios':
return 'Xcode'
else:
return 'Unix Makefiles'
print('Unknown compiler: {}'.format(compiler))
sys.exit(1)
def get_toolchain(compiler):
if platform.system() == 'Windows' and compiler == 'android':
return 'Toolchain-Android.cmake'
elif platform.system() == 'Darwin' and compiler == 'ios':
return 'Toolchain-iOS.cmake'
# No toolchain
return None
def set_compiler_env(compiler, options):
if platform.system() == 'Linux':
os.environ['MAKEFLAGS'] = '-j{}'.format(options['num_threads'])
if compiler == 'clang4':
os.environ['CC'] = 'clang-4.0'
os.environ['CXX'] = 'clang++-4.0'
elif compiler == 'clang5':
os.environ['CC'] = 'clang-5.0'
os.environ['CXX'] = 'clang++-5.0'
elif compiler == 'clang6':
os.environ['CC'] = 'clang-6.0'
os.environ['CXX'] = 'clang++-6.0'
elif compiler == 'gcc5':
os.environ['CC'] = 'gcc-5'
os.environ['CXX'] = 'g++-5'
elif compiler == 'gcc6':
os.environ['CC'] = 'gcc-6'
os.environ['CXX'] = 'g++-6'
elif compiler == 'gcc7':
os.environ['CC'] = 'gcc-7'
os.environ['CXX'] = 'g++-7'
elif compiler == 'gcc8':
os.environ['CC'] = 'gcc-8'
os.environ['CXX'] = 'g++-8'
else:
print('Unknown compiler: {}'.format(compiler))
sys.exit(1)
def do_generate_solution(cmake_exe, build_dir, cmake_script_dir, options):
compiler = options['compiler']
cpu = options['cpu']
config = options['config']
if not compiler == None:
set_compiler_env(compiler, options)
extra_switches = ['--no-warn-unused-cli']
if not platform.system() == 'Windows':
extra_switches.append('-DCPU_INSTRUCTION_SET:STRING={}'.format(cpu))
if not platform.system() == 'Windows' and not platform.system() == 'Darwin':
extra_switches.append('-DCMAKE_BUILD_TYPE={}'.format(config.upper()))
toolchain = get_toolchain(compiler)
if not toolchain == None:
extra_switches.append('-DCMAKE_TOOLCHAIN_FILE={}'.format(os.path.join(cmake_script_dir, toolchain)))
# Generate IDE solution
print('Generating build files ...')
cmake_cmd = '"{}" .. -DCMAKE_INSTALL_PREFIX="{}" {}'.format(cmake_exe, build_dir, ' '.join(extra_switches))
cmake_generator = get_generator(compiler, cpu)
if cmake_generator == None:
print('Using default generator')
else:
print('Using generator: {}'.format(cmake_generator))
cmake_cmd += ' -G "{}"'.format(cmake_generator)
result = subprocess.call(cmake_cmd, shell=True)
if result != 0:
sys.exit(result)
def do_build(cmake_exe, options):
config = options['config']
print('Building ...')
cmake_cmd = '"{}" --build .'.format(cmake_exe)
if platform.system() == 'Windows':
if options['compiler'] == 'android':
cmake_cmd += ' --config {}'.format(config)
else:
cmake_cmd += ' --config {} --target INSTALL'.format(config)
elif platform.system() == 'Darwin':
if options['compiler'] == 'ios':
cmake_cmd += ' --config {}'.format(config)
else:
cmake_cmd += ' --config {} --target install'.format(config)
else:
cmake_cmd += ' --target install'
result = subprocess.call(cmake_cmd, shell=True)
if result != 0:
sys.exit(result)
def do_tests(ctest_exe, options):
config = options['config']
print('Running unit tests ...')
ctest_cmd = '"{}" --output-on-failure'.format(ctest_exe)
if platform.system() == 'Windows' or platform.system() == 'Darwin':
ctest_cmd += ' -C {}'.format(config)
result = subprocess.call(ctest_cmd, shell=True)
if result != 0:
sys.exit(result)
if __name__ == "__main__":
options = parse_argv()
cmake_exe, ctest_exe = get_cmake_exes()
compiler = options['compiler']
cpu = options['cpu']
config = options['config']
# Set the SJSON_CPP_CMAKE_HOME environment variable to point to CMake
# otherwise we assume it is already in the user PATH
if 'SJSON_CPP_CMAKE_HOME' in os.environ:
cmake_home = os.environ['SJSON_CPP_CMAKE_HOME']
cmake_exe = os.path.join(cmake_home, 'bin', cmake_exe)
ctest_exe = os.path.join(cmake_home, 'bin', ctest_exe)
build_dir = os.path.join(os.getcwd(), 'build')
cmake_script_dir = os.path.join(os.getcwd(), 'cmake')
if options['clean'] and os.path.exists(build_dir):
print('Cleaning previous build ...')
shutil.rmtree(build_dir)
if not os.path.exists(build_dir):
os.makedirs(build_dir)
os.chdir(build_dir)
print('Using config: {}'.format(config))
print('Using cpu: {}'.format(cpu))
if not compiler == None:
print('Using compiler: {}'.format(compiler))
do_generate_solution(cmake_exe, build_dir, cmake_script_dir, options)
if options['build']:
do_build(cmake_exe, options)
if options['unit_test']:
do_tests(ctest_exe, options)