diff --git a/balance/3782.html b/balance/3782.html new file mode 100644 index 00000000..ed408669 --- /dev/null +++ b/balance/3782.html @@ -0,0 +1,551 @@ + + + + + + + Patch 3782 + + + +
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Patch 3782

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Date: March 15 2024

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This balance update comprises numerous minor adjustments to certain units, providing them with backup capabilities at a distance. Additionally, there are a few significant changes, such as the introduction of the new Teleport mechanic, alongside some slight nerfs.

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-- Balance Team

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Land

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T1 Scouts

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Snoop

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  • BackUpDistance: 2 6
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Spirit

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  • BackUpDistance: 2 6
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  • MaxSpeedReverse: 3 4.6
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Mole

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  • BackUpDistance: 0 6
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  • MaxSpeedReverse: 0 4.8
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T1 Anti-Air

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Archer

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  • BackUpDistance: 0 6
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  • RotateOnStop: true false
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Sky Slammer

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  • BackUpDistance: 0 6
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  • MaxSpeedReverse: 0 2.9
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  • RotateOnStop: true false
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Thistle

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  • BackUpDistance: 0 6
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  • RotateOnStop: true false
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Ia-istle

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  • BackUpDistance: 0 6
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T1 Tank

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Striker

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  • BackUpDistance: 0 6
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  • MaxSpeedReverse: 0 3.4
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  • RotateOnStop: true false
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Aurora

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  • BackUpDistance: 0 6
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Thaam

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  • BackUpDistance: 0 6
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  • MaxSpeedReverse: 0 3.5
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  • RotateOnStop: true false
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T1 Mobile Artilleries

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Lobo

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  • BackUpDistance: 2 6
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Fervor

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  • BackUpDistance: 0 6
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  • MaxSpeedReverse: 0 2.7
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  • RotateOnStop: true false
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Medusa

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  • BackUpDistance: 0 6
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  • MaxSpeedReverse: 0 2.9
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  • RotateOnStop: true false
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Zthuee

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  • BackUpDistance: 0 6
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  • MaxSpeedReverse: 0 2.7
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T2 Mobile Shield

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Parashield

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  • BackUpDistance: 0 8
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  • MaxSpeedReverse: 0 3.5
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  • RotateOnStop: true false
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Asylum

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  • BackUpDistance: 0 8
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  • MaxSpeedReverse: 0 4
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  • RotateOnStop: true false
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T2 Mobile Flack

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Sky Boxer

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  • BackUpDistance: 0 8
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  • MaxSpeedReverse: 0 3.1
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  • RotateOnStop: true false
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Ascendant

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  • BackUpDistance: 0 8
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  • MaxSpeedReverse: 0 2.7
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  • RotateOnStop: true false
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Banger

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  • BackUpDistance: 0 8
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  • MaxSpeedReverse: 0 2.9
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  • RotateOnStop: true false
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Iashavoh

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  • BackUpDistance: 0 8
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  • MaxSpeedReverse: 0 2.6
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T2 Amphibious Tanks

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Riptide

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  • BackUpDistance: 0 8
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  • MaxSpeedReverse: 0 3.7
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  • RotateOnStop: true false
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Blaze

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  • Health: 1100 1000
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  • BackUpDistance: 0 8
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  • MaxSpeedReverse: 0 4.3
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Wagner

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  • BackUpDistance: 0 8
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  • MaxSpeedReverse: 0 3.7
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  • RotateOnStop: true false
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Yenzyne

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  • BackUpDistance: 0 8
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  • MaxSpeedReverse: 0 4
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  • RotateOnStop: true false
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T2 Tanks

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Pillar

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  • BackUpDistance: 0 8
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  • MaxSpeedReverse: 0 3.1
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  • RotateOnStop: true false
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Obsidian

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  • BackUpDistance: 0 8
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  • MaxSpeedReverse: 0 2.7
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  • RotateOnStop: true false
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Rhino

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  • BackUpDistance: 0 8
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  • MaxSpeedReverse: 0 2.9
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  • RotateOnStop: true false
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Ilshavoh

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  • BackUpDistance: 0 8
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  • MaxSpeedReverse: 0 2.6
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Mobile Missile Launchers

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Flapjack

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  • BackUpDistance: 4 8
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  • RotateOnStop: true false
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Spearhead

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  • BackUpDistance: 4 10
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  • MaxSpeedReverse: 2.5 2.8
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  • RotateOnStop: true false
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Evensong

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  • BackUpDistance: 4 8
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  • RotateOnStop: true false
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Viper

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  • BackUpDistance: 4 8
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  • RotateOnStop: true false
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Ythisah

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  • BackUpDistance: 0 8
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  • RotateOnStop: true false
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T3 Mobile Anti-Air

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Cougar

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  • BackUpDistance: 4 10
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  • MaxSpeedReverse: 1.4 3.3
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  • RotateOnStop: true false
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Uyanah

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  • BackUpDistance: 4 10
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  • MaxSpeedReverse: 1.4 3.4
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T3 Mobile Artilleries

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Demolisher

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  • BackUpDistance: 0 10
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  • MaxSpeedReverse: 0 2.2
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  • RotateOnStop: true false
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Serenity

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  • BackUpDistance: 0 10
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  • MaxSpeedReverse: 0 2.2
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  • RotateOnStop: true false
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Trebuchet

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  • BackUpDistance: 0 10
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  • MaxSpeedReverse: 0 2.2
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  • RotateOnStop: true false
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Uyanah

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  • BackUpDistance: 0 10
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  • MaxSpeedReverse: 0 2.2
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  • RotateOnStop: true false
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T3 Tanks

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The Brick

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  • BackUpDistance: 0 10
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Othuum

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  • BackUpDistance: 15 10
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Uyanah

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  • BackUpDistance: 0 10
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  • MaxSpeedReverse: 0 2.2
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  • RotateOnStop: true false
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Experimentals

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Megalith

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  • BackUpDistance: 12 15
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  • MaxSpeedReverse: 0 2.95
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  • RotateOnStop: true false
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Scathis

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  • BackUpDistance: 0 15
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  • MaxSpeedReverse: 0 1.5
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  • RotateOnStop: true false
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Air

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Torpedo Bombers

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Stork

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  • Damage: 150 187.5
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  • SalvoSize: 5 4
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Skimmer

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  • Damage: 150 187.5
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  • SalvoSize: 5 4
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Solace

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  • BreakOffDistance: 42 44
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  • Damage: 500 400
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  • MaxRadius: 32 26
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  • SalvoDelay: 0.4 0.2
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  • SalvoSize: 4 5
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  • RateOfFire: 0.08 0.1
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Cormorant

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  • Damage: 30 37.5
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  • SalvoSize: 5 4
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Uosioz

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  • Damage: 150 375
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  • SalvoSize: 5 2
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Cybran ASF

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Wasp

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  • StealthEnergyDrain: 25 30
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Navy

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ACU/SCUs

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Chrono Dampener

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Chrono Dampener now can fire underwater

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Structure

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Tech 3 Sonar & Sera T2 Sonar

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UEF

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  • BackUpDistance: 0 10
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  • MaxSpeedReverse: 0 4.5
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Aeon

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  • BackUpDistance: 0 10
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  • MaxSpeedReverse: 0 4.5
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Cybran

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  • BackUpDistance: 0 10
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  • MaxSpeedReverse: 0 4.5
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Sera

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  • BackUpDistance: 0 8
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  • MaxAcceleration: 2.5 2.8
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  • MaxBrake: 2.5 2.8
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  • MaxSpeed: 2.5 2.8
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  • MaxSpeedReverse: 0 2.8
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  • TurnRate: 20 60
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T4 Arty (Salvation)

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Small Nerf to the Salvation to be close to the balance back in 2016

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The drain is only increased so that the charging can actually keep up with the reload time, and it has no relevant balance consequences outside of needing 2 energy storages to fill in between charges.

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  • HP: 10000 9000
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  • EnergyDrainPerSecond: 10000 10714
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  • MinRadius: 175 150
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  • MuzzleChargeDelay: 0.15 0.2
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  • MuzzleVelocity: 150 98
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  • MuzzleVelocityReduceDistance: 4000 1400
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  • RackRecoilDistance: -0.5 -0.625
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Mechanics

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Teleport

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Teleport duration and energy costs now increase as you're trying to jump further. The minimum is a duration of 15 seconds at a cost of 5.000 energy per second. The maximum is a duration of 50 seconds at a cost of 50.000 energy per second. The maximum can only be reached on maps of size 40x40 or larger.

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This is implemented as an alternative to a maximum teleport range. This implementation still allows people to jump as far as they wish but they're naturally constrained by their own economy.

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The expected costs of the teleport are displayed next to the cursor when you're trying to issue a teleport order. This uses the distance from the world position of the cursor to the unit. When you hold shift it instead uses the distance from the world position of the cursor to the last move and/or teleport order of the unit.

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Wrecks for Structures and Experimentals

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Before this update, if a Structure or Experimental build hadn't been completed but had reached over 50% completion, it would generate a wreck. However, with this alteration, Structures or Experimentals won't produce any wrecks while still under construction.

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